global myCursors, spriteCur1, spriteCur2, spritePuppet1, spritePuppet2
if not voidP(sCur) then
-- set myCursors = [hand:[sCur,sCur+1],left:[sCur+2,sCur+3],right:[sCur+4,sCur+5],video:[sCur+6,sCur+7],mag:[sCur+8,sCur+9],sound:[sCur+10,sCur+11],return:[sCur+12,sCur+13],handOpen:[sCur+14,sCur+15],handGrab:[sCur+16,sCur+17]]
end if
set myCursors = [hand:[member 200 of castLib "IMD.CST",member 201 of castLib "IMD.CST"],left:[member 202 of castLib "IMD.CST",member 203 of castLib "IMD.CST"],right:[member 204 of castLib "IMD.CST",member 205 of castLib "IMD.CST"],video:[member 206 of castLib "IMD.CST",member 207 of castLib "IMD.CST"],mag:[member 208 of castLib "IMD.CST",member 209 of castLib "IMD.CST"],sound:[member 210 of castLib "IMD.CST",member 211 of castLib "IMD.CST"],return:[member 212 of castLib "IMD.CST",member 213 of castLib "IMD.CST"],handOpen:[member 214 of castLib "IMD.CST",member 215 of castLib "IMD.CST"],handGrab:[member 216 of castLib "IMD.CST",member 217 of castLib "IMD.CST"]]